Monday, September 22, 2014

Overgrown Ruins [UE4]

I wanted to get acquainted with UE4, so I started on this environment about a month ago and have been working on it on and off. I could've added more sculptural detail to the assets, but I mainly wanted to do a quick project to get to know the new engine. I'm excited to try making other types of environments 8)




I based this environment on a concept done by Andreas Rocha:

Thanks for looking!