Friday, December 2, 2011

Level Set-dressing WIP

I never posted my props for the level we're working on in 3D because it's been a mad rush for everyone to finish them and make their levels |D  I actually just finished my props with all their fixes last night, as did everyone else because everyone had to keep making a lot of fixes to them like creating light-maps (which allow an object to be lit properly) and fixing hosts of other issues. Across both classes there have been a ton of problems and technical issues, partly because this year we were super rushed and apparently weren't given nearly as much time as last year had to work on their maps. Our class has had less than a week to put it all together for the big deadline that was today, and the other class had 5 days more than us 8\  We've been juggling this along with our boardgame project and other deadlines for Game Design (such as the One New Thing project and game commercials we have to make, film, and animate in Flash), as well as our other classes, so it's been really hectic and intense for all the sophomore GAD's. Since we were given so much less time the teachers told us to only focus on a portion of our levels instead of trying to finish the entire thing, and work for the highest quality instead of quantity.

SO here are some work-in-progress shots of my level. Everything is pretty much set-dressed, but the lighting needs a lot of work. A bunch of objects still don't have light-maps on them so the lighting isn't working for them, and then there are some issues with scale I have to fix (since everyone's stuff was a different scale to begin with) and some things I accidentally left too big. The mountain terrain in the background is going to be fixed up and have a different texture, and there are just... a whole ton of other things I have to do before it's done haha |D  I'll post my final props next week along with finished screenshots and a cinematic of my level 8)  Final week of crunch-time HOOOO!


Note - The lighting was rebuilt for the last screenshot, but I didn't have time to re-take the screenshots of the other two with the updated lighting.

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