Saturday, March 17, 2012

Mood Ripomatic + WIP

   Have I mentioned how much I love my Game Design II class?
Our first assignment back from spring break was to make a Mood Ripomatic video that would capture the emotions and gameplay experience that we want to generate in our platformers. Since my game revolves around a renegade assassin running from the empire and being chased through the forest as she escapes to the port city to flee the country, I wanted to start where the game starts - having momentarily lost her pursuers, she finds herself navigating through a tranquil, beautiful forest - before the chase begins.


The main thing I wanted to convey was a sense of intense forward motion as you're being pursued, the building forces of danger and determination driving you to go faster in order to escape.

Outside of class I've also been working a little on an illustration of my character. I wasn't planning on posting it until I was done, but since I might end up using it in some way for the platformer, I thought I would show some process.

Works in progress:

 I'm still planning to paint a forest background and re-paint over her, and fix the wonkiness of her anatomy.
I'll also have some screenshots of my low-poly character model next time 8)  We're baking normals and texturing/painting/adding materials, so I'll show some of that.

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