Sunday, March 25, 2012

Lowpoly Character

The whole process of making a character model is tons of fun and really rewarding, but decimating the high-poly model into a low-poly was kind of painful. I really like texturing, re-topoing, and UVing, but it was still sad to watch everyone's high-poly characters lose quality. Here are some process shots of the high-poly to low-poly process:


And my final Lowpoly Model:

 Also, for Game Design I pitched a One-page Design document for my Platformer, including the boss battle:


I don't want to go into too much detail regarding the specifics and give it all away, since it will be playable and I'll need a lot of people to play-test it in the coming weeks 8>  All of my Game Art classes are finally coming together to focus on the platformer project in different ways, and I'm so excited to see how everyone's turns out ;v;

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