I haven't posted Programming stuff in awhile because I really need to make a video to show what I've been doing. I'll make a big post on that soon! Also, my Platformer is kind of a secret for play-testing, but I'll post bits of it along the way 8)
Monday, April 2, 2012
Model Sheets + Weight Painting
I never posted finished versions of my model's headshots, so here they are along with a low-poly wireframe/maps sheet. I've been working on weight painting before we start animating our characters. Importing our models into UDK and using the default animations makes them go haywire before weight painting, it's hilarious. I want to take a video of it, lol. Anyway, here are some sheets!
Some weight painting process. There are so many layers for each object p_p
I haven't posted Programming stuff in awhile because I really need to make a video to show what I've been doing. I'll make a big post on that soon! Also, my Platformer is kind of a secret for play-testing, but I'll post bits of it along the way 8)
I haven't posted Programming stuff in awhile because I really need to make a video to show what I've been doing. I'll make a big post on that soon! Also, my Platformer is kind of a secret for play-testing, but I'll post bits of it along the way 8)
Labels:
3D,
character,
platformer
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