Ayra's crossbow is all set up in UDK and working now 8) Here's what it looks like in the mesh editor, with the stylized post-processing on it from my Platformer applied:
Also, I finally got a video of the little Programming challenges from a month ago, which include exploding fruit, an exploding crate, and collectibles. Fraps got a little jittery at the end though, lol.
And here's a screenshot of the trees/branches I modeled for my forest. It's a mix-and-match modular kit. I didn't want to have obvious repeating assets, so I went a bit overboard |D It took almost all day to export them into UDK, but I have the most epic tree package now and... hopefully.. never have to model trees again (lol sadface but I know I will).


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