Here are my finished character renders for DFA:
Now in DFA we've been working on concepts for our Fantastic environment project. It's one of the biggest projects of the year along with the Realistic environment project, which we actually start next week in 3D. Both projects are 5 weeks long, and pretty much the most important pieces we put in our portfolio for this semester, if not the whole year 8U For both projects we start by picking an existing videogame to use as inspiration, then make our own environment that could potentially fit in that game's world. For the Fantastic environment I'm using Dishonored (which comes out October 9th) as my inspiration reference. Even though we're spending awhile doing concepts for the Fantastic environment, we don't start on it (actually making it in 3D) until November, after the Realistic project is done, and we hop right into the Realistic project next week right after our Beautiful Biome project we're working on right now.
Anyways, here's some finished stuff from the Before and After project that was finished in 3D earlier this week:
Contact sheet of all three models we needed to do for the project - a barrel, a crate (I did a lobster trap instead), and a bottle. The project was a study of materials and vertex painting textures, so we learned to mess with the material editor to get the different before-and-after looks. I decided to make my props so they fit into my previous 3D assignment, the coral reef modular kit.
For the Beautiful Biome project in 3D we're focusing on making a biome environment with all organic models, so I chose this awesome-looking park called Plitvice in Croatia. Trying to pretty much recreate it from this photo and a bunch of others.
In Game Design we finished our What Happened Here paintings:
And now we're working on a Sub-culture Montage project where everyone chose a sub-culture to research and then we make a 1-minute montage video that encapsulates it. I chose Steampunk for my sub-culture, lol. Learning more about it will also help me differentiate / incorporate elements of it into the industrial Victorian environment I'll be making for the Dishonored-inspired Fantastic environment.







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