Wednesday, October 3, 2012

Biome, Fantastic, and Realistic

 I finished the Biome project in 3D last week:


 I really wanted to vertex-paint moss on those rocks and I'm not happy with the far background with the awkward stick trees; I had placed them with the foliage tool and then it crashed UDK and wouldn't let me edit them without crashing again, so I had to leave it as-is until I find a way around it. Planning to fix these things and others like the water movement/rapids, so consider this a WIP.

Here's my 1-minute Steampunk culture montage for Game Design:



And a bunch of quick thumbnails figuring out ideas for the Dishonored Fantastic environment in DFA:


As well as some WIP value studies:


So the biggest project right now is that we've started the Realistic Reveal environments c8  I'm so freaking excited, I love everything about this project. I'm working in a team with Melanie Morillo and Eli Allen on an Uncharted 3 inspired environment. We decided to do Nathan Drake's bachelor pad (since it's never been seen or referenced in the games before) and made it in Cartagena, Colombia, but it'll have some visual aspects of Morocco and Casablanca. Mel and I are doing the exterior environment outside Drake's second-floor apartment, and Eli is doing the interior, which will be connected by a walk-out balcony. We're in the 3D block-out/planning phase, but the exterior will be something like below.



 Team Henley ACTIVATE.

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