Monday, September 19, 2011

Hexagons and Cameras

After every Game Design student did their own real-world observations of an everyday mechanic, four favorites were chosen and we broke down into groups. Our first group meeting for the continuation of the project, the "real-world alteration" project, was today, and it was extremely productive. We figured out everything we're going to do and set out a time-line for the next two weeks, as well as put together our document layout for presenting our alteration. Christina Auo, Hyung-Min Mun, and I have named our group Team Hexagon. I made a logo for our group to use for the presentation.
Our mechanic is walking, specifically down the long, narrow hallways along either side of Searing Center, where there are no doors and nothing to look at but the blank, enclosing walls and the pathway ahead. Instead of this walk being a boring journey, since most CA/GAD kids have to do it several times a day, we wanted to make it into a game. Using red, yellow, blue, and black paper, we're going to cut hexagons and place them in paths along the ground down the length of both hallways for them to take like stepping-stones. Like walking on only the black tiles on a black-and-white checkered floor, or hopping from one lonely blue tile to another in a grocery store, we're hoping people will choose the color they like most and predictably step from one tile to another along the path, making it into a game for themselves. Some people might be wary and try avoiding the hexagons altogether, but it's a tendency for people to make things into a game, especially when they're not being engaged. We're going to be observing what people do over the course of four days, changing up the tile's configurations each day. Starting with Level 1 on the first day (indicated by a poster at the beginning of each hallway), the tiles will be straight-forward and evenly-spaced, but each new day will bring a new Level - Level 2 will have the color paths cross over one another, Level 3 will have large spaces between each tile, and Level 4 will have the color tiles scattered and weaving everywhere. Watching people step along the paths is going to be so amusing. This is going to be so much fun c8

Team Hexagon at work! And here's the presentation layout rough we came up with:


I also fixed up my Alleyway level a bit more today and cut down on some areas, and I think the layout and everything is pretty much done! I set up my still-shots and cinematic camera fly-through and now we're going to start detailing and dressing our environments c8 GOOD STUFFS.

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