Monday, January 30, 2012

Multiplayer Level

The next part of our Multiplayer Level project in Game Design was to find an interesting location in Sarasota that we would model for a 7-person multiplayer map. I chose this grungy, long back-alley along Main Street that I thought was really cool because it has the backs of all these nice restaurants, but they're all beat up and trashy on this side. There's boarded-up windows, graffiti, inlets with pipes and vents, the back of an open-faced parking garage, and you can peer into the back kitchens of all the buildings. The main pathways of the level will be the alley, but players will fight and navigate through all the buildings as well, which will be connected.













 










 














Here are some quick sketches of the place:




I just finished modeling the gray-box (blocking in everything in geometric shapes) for this map, so I'll post that next time, as well as the "mouse-trap" contraption level I'm doing for Programming.

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