Final high-poly character sculpt before I start doing the topography in 3D Coat and decimating it for the low-poly model that I'll use in my Platformer:
I think I'm gonna change her name to either Ayla Sortwind (Ayla pronounced Ay-luh) or Ayra SinClaire (Ayra pronounced eye-ruh) because the previous name was just supposed to be temporary.
Also, we pitched our Platformer concepts and levels in Game Design. Mine revolves around my character, so it takes place in a medieval fantasy world. The story is that you play as the character above (Ayla/Arya), an undercover Assassin who received missions from the King's high general. She was ordered to assassinate a good friend of hers for a crime he committed, but upon refusing to carry out the order, is threatened with death. She kills the high general in order to escape, and makes way for the nearest port to sail for another country where she'll be safe from the King's jurisdiction. That's where the game picks up; the player makes their way through this platformer forest (the branches being the platforms) to the port city, where the boss fight will occur with the King and his forces prepared to capture you. As the player navigates the forest they are confronted with various puzzles, but have to solve them with speed and efficiency, because if you take too long some enemies will catch up to you and you'll have to kill them in order to survive. Overall I want the feel to be really fast-paced, fun, and fluid.
The main mechanics are jumping, pushing/pulling objects to reach higher platforms, swinging, speed pick-ups, falling objects (environment obstacles), repelling, bouncing on giant mushrooms, and shooting with her crossbow.
Here's a simple draft of my tutorial level (the first level), the yellow path being just one of many the player can choose to take:
Right now we're blocking in our levels in UDK and getting the mechanics to work 8)


YAY Your model looks so freaking amazing qvq. I LOVE IT. And I really really like the concept for your game, I can imagine it also being an adventure movie and it being so pretty to watch. I REALLY LIKE IT. It kinda sounds like something I'd want to play if I were good at games. ANDDDDD IT'll be really cool once it's all done, I'm excited ouo GOOD JOB
ReplyDeleteIt's funny that when I imagine the story for the game it's all cinematic and I have it all planned out, but we'll never even get to do that for the project |D Hopefully the gameplay and environment will at least be how I imagine it, because it's so bright and beautiful in my head p_p But thank you! <3
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