Getting used to ZBrush's interface was super frustrating at first, but once you get to know it better the modeling is really fun 8) About a week ago we sculpted our character's base anatomy in ZBrush, and this week we have to have the clothes all modeled. I haven't really worked on the face and the anatomy needs more detailing, but here are some progress shots:
The clothes are almost done except for the boots and vambraces, and ridges/details on everything else. I did something wrong with my base anatomy model and it had multiple faces within each other, so extruding the faces from it to model everything else has been a massive pain. Despite the set-backs, modeling is still so much fun qvq I definitely want to do more character modeling in the future and work with ZBrush a lot more. We're test-rigging right now and painting weights, but it's tedious and I don't think I like it much |D We're going so fast, it's crazy to imagine where we were just a few months ago in comparison to now. I can't wait for all the projects in the next few months 8)



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