Tuesday, February 7, 2012

Zbrush Character Sculpting

Getting used to ZBrush's interface was super frustrating at first, but once you get to know it better the modeling is really fun 8)  About a week ago we sculpted our character's base anatomy in ZBrush, and this week we have to have the clothes all modeled. I haven't really worked on the face and the anatomy needs more detailing, but here are some progress shots:




The clothes are almost done except for the boots and vambraces, and ridges/details on everything else. I did something wrong with my base anatomy model and it had multiple faces within each other, so extruding the faces from it to model everything else has been a massive pain. Despite the set-backs, modeling is still so much fun qvq  I definitely want to do more character modeling in the future and work with ZBrush a lot more. We're test-rigging right now and painting weights, but it's tedious and I don't think I like it much |D  We're going so fast, it's crazy to imagine where we were just a few months ago in comparison to now. I can't wait for all the projects in the next few months 8)

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